By Stephen Bowkett
'Jumpstart Creativity! is a e-book of video games and actions that any basic instructor can do quick, at the start of a lesson or as a time-filler, with little coaching. They seize children’s awareness and get them focussed on learning.
There are greater than fifty provocative video games and actions together with, 'An Alien within the Cage is worthy at the Moon’ and 'Faced with a Smilemma, every body Wins' to ‘jumpstart’ creativity in any Key Stage 2 or 3 lecture room. sensible, easy-to-do and enormously exciting, the ‘jumpstarts’ will swimsuit more than a few studying kinds – from the visible, auditory or kinaesthetic to the cognitive.
The jumpstarts cover:
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Looking for how to get your students’ cognizance, quick? glance no additional! Jumpstart! Creativity is the fourth publication within the sequence, following books on literacy, numeracy and ICT.
Read Online or Download Jumpstart! Creativity: Games and Activities for Ages 7-14 PDF
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Additional info for Jumpstart! Creativity: Games and Activities for Ages 7-14
Or, using the same idea, if you drew a machine, the computer would show you a moving version of your machine on the TV. • Instead of a pen, how about surgical instruments. The TV-computer would help you to operate and guide your hand. These were some of the more intriguing ideas among a large crop the class thought of over the course of ten minutes. The only prompting the children needed was my suggestion that ‘TV’ could also be a computer monitor/electronic whiteboard. I then introduced a third object, a clock, and these were some of the children’s suggestions: • A pen with a little screen that tells you the time anywhere in the world.
What if you had a time machine? • What if we could all read each other’s thoughts? • What if speaking didn’t exist? • What if you had three wishes? If you want to find out more about discussing philosophical issues with your children Stephen Law’s Philosophy Files books are a great introduction (see references on page 8). An increasing number of schools are developing P4C (Philosophy for Children) into their curriculum. A teaching pack for achieving this is But Why? (see reference on page 8).
21 3185 T&F Jumpstart Creativity 9/7/07 12:15 pm Page 22 Jumpstart! Creativity The template for a creative excursion, therefore, is: • Identify the problem (realising that you are inside the problem zone). • Choose a different environment, topic or situation to visit (which you intend will be the solution zone). • Once there, be nosy – notice things and ask questions. • Gather up resources, insights, ideas and information. • Use brainstorming and other strategies to apply these new resources towards the solution of the original problem.
Jumpstart! Creativity: Games and Activities for Ages 7-14 by Stephen Bowkett