Download PDF by Michael Argyle, Andrew M. Colman: Game Theory and Experimental Games: The Study of Strategic

By Michael Argyle, Andrew M. Colman

ISBN-10: 0080260705

ISBN-13: 9780080260709

Author note: Michael Argyle (Editor)
Publish yr note: First released January 1st 1982
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Game idea and Experimental video games: The learn of Strategic Interaction is a serious survey of the fundamental principles of video game concept and the findings of empirical examine on strategic interplay. a few experiments utilizing sensible simulations of wide-spread sorts of strategic interactions are offered, and purposes of video game conception to the examine of balloting, the speculation of evolution, and ethical philosophy are discussed.

Comprised of thirteen chapters, this quantity starts off with an off-the-cuff definition of online game concept and an overview of the categories of social occasions to which it applies. video games of ability, video games of probability, and video games of method are thought of. video games of process are additional subdivided into coordination, zero-sum, and mixed-motive forms. next chapters care for one-person video games within which a solitary choice maker is pitted opposed to Nature; the aggressive nature of two-person, zero-sum video games; the connection among online game idea and experimental video games; and the mixed-motive personality of variable-sum video games that generate intrapersonal and interpersonal conflicts. Experiments with prisoner's drawback in addition to coalition, public sale, and social trouble video games also are thought of. ultimately, a few functions of online game conception are described.

This publication is designed for complex undergraduates, graduate scholars, and suitable practitioners in social psychology, sociology, economics, and politics, and often times for a slightly broader public.

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Extra info for Game Theory and Experimental Games: The Study of Strategic Interaction

Example text

In other cases, such as those that have been outlined in this section, no uniquely optimal combinations of strategies exist, and solutions must be sought through infor­ mal analyses based on factors outside of the abstract payoff structures of the games. Schelling (1960) has shown that, in the absence of any uniquely optimal combination of strategies in a pure coordination game, informal analysis often reveals a focal point which possesses qualities of prominence or conspicuousness. If the players cannot communicate explicitly with one another, tacit coordination is often possible if each notices the focal point and assumes that the others will recognize it as the "obvious" solution.

1 Nature Lose Deliver Journalist Register 195 195 Don't register 0 200 It is possible, of course, that the figures in the payoff matrix do not accu­ rately reflect the journalist's utilities. There may be other aspects of the out­ comes apart from their monetary values which affect her preferences. Her reputation with the magazine for reliability, and her satisfaction at seeing the article in print may, for example, be worth more than the figures in the payoff matrix suggest. But it was shown in the previous section that consid­ erations like these present no problems in principle: we may assume that the payoffs accurately reflect the journalist's utilities, or rather that they have been adjusted appropriately in order to do so.

Eventually, the customer decides to order the salmon. The waiter then announces that, although it is not listed on the menu, roast chicken is also available. " This behaviour seems irrational, because the availability of chicken is irrelevant to the customer's preference between salmon and One-Person Games 29 steak. But it can arise from following the minimax regret principle, as we can see by returning to the example of the journalist. The minimax regret principle suggests that the journalist will register the parcel if she is rational.

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Game Theory and Experimental Games: The Study of Strategic Interaction by Michael Argyle, Andrew M. Colman


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