By Margaret Honey, David E. Kanter
Design, Make, Play: turning out to be the subsequent iteration of STEM Innovators is a source for practitioners, policymakers, researchers and software builders that illuminates inventive, innovative how you can motivate and encourage youngsters approximately technology and expertise learning. The publication is aligned with the nationwide learn Council’s new Framework for technology schooling, consisting of an particular specialise in engineering and layout content material, in addition to integration throughout disciplines. broad case experiences discover actual global examples of leading edge courses that happen in various settings, together with faculties, museums, neighborhood facilities, and digital areas. layout, Make, and Play are awarded as studying methodologies that experience the facility to re-ignite children’s intrinsic motivation and innate interest approximately STEM (science, know-how, engineering, and arithmetic) fields. A electronic spouse app showcases wealthy multimedia that brings the tales and successes of every program—and the scholars who study there—to life.
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Extra info for Design, Make, Play: Growing the Next Generation of STEM Innovators
For whatever reason, that innate curiosity and eagerness to learn has been damped down for too many of us, especially for K-12 students. S. students scored 23rd in science and 31st in math among the countries taking the test) are disheartening and disturbing. The spirit and practices of the maker community, however, present an enormous opportunity for educators of the young, particularly those who teach science, technology, engineering, and math (STEM) education, whether in formal or informal educational settings.
Informal learning spaces for making and tinkering offer people a chance to connect to their own learning in a deeply personal way, which is why she is thrilled to be able to work with such a delightfully quirky group of people in the Tinkering Studio. Steven Zipkes is the founding Principal of the national-award-winning Manor New Technology High School in Manor, Texas. His peers call him a principal who “walks his talk,” practicing what he preaches: project-based learning, integrated STEM, and 21st-century skills.
Make magazine started in 2005, followed by the first Maker Faire, in the Bay Area, in 2006. In 2011, Maker Faire was held in the Bay Area to over 100,000 guests, and also at a smaller scale in Detroit and New York City. Dale was a lecturer at the UC Berkeley School of Information from 1997 to 2002. Prior to Make, he was the developer of Global Network Navigator (GNN), the first commercial website, launched in 1993 and sold to America Online in 1995. He was also developer and publisher of Web Review, the online magazine for web designers from 1995 to 1999.
Design, Make, Play: Growing the Next Generation of STEM Innovators by Margaret Honey, David E. Kanter
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