Ron Penton's Data Structures for Game Programmers PDF

By Ron Penton

ISBN-10: 1931841942

ISBN-13: 9781931841948

"Data buildings for video game Programmers" replaces unending pages of uninteresting textual content with intriguing gaming expertise and crowd pleasing images. The complicated topic of knowledge buildings is made effortless to appreciate and enjoyable to benefit. begin with a proof of the way the most well-liked info constructions and algorithms paintings. Then you're in your manner as you create your individual! From basic arrays and bit vectors to extreme binary tree graphs and hash tables, this booklet covers all of it. It even tackles the algorithms used for sorting, looking out, compression, and recursion. Plus, you are going to really see every one idea positioned into perform via interactive graphical demonstrations incorporated at the CD!

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Extra info for Data Structures for Game Programmers

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856 Distributing Your Programs . . . . . . . . . . . . . . . . . . . 858 Using SDL . . . . . . . . . . . . . . . . . . . . . . . . . 858 SDL_Video . . . . . . . . . . . . . . . . . . . . . . . . . . . 858 SDL Event Handling . . . . . . . . . . . . . . . . . . . . . . . . 861 SDL_Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 SDL_TTF . . . . . .

However, be warned; they were designed to demonstrate the structures and are not super-optimized. You cannot copy any of the structures because none of them implements proper copy constructors. Whenever you pass a structure into a function as a parameter, make absolutely certain that you pass-by-reference or use a pointer; otherwise, it will mess up your structure. If you don’t know what this means just yet, look at the functions that use the data structures; they demonstrate how to use them correctly.

Basic Algorithm Analysis single loop on the same number of items. What would the complexity of this algorithm be? It is natural to assume that it would be O(n2 + n), but that is incorrect. Remember, when you measure the complexity of an algorithm, you really care only about how it grows as the data size increases. Eventually, the single n term will be overpowered by the much larger n2 term and become insignificant. So the correct complexity of the algorithm is actually O(n2). Also, keep in mind that dividing or multiplying by a constant has no effect on the complexity of an algorithm.

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Data Structures for Game Programmers by Ron Penton

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