By John Harold Feil
"Beginning online game point Design" is geared toward readers who are looking to know about the production of online game environments and the keep watch over of video game play, recognized within the online game improvement as "level design". It provides an outline of the abilities required to supply prime quality degrees and teaches readers the fundamental makes use of of numerous genre-specific instruments alongside the best way. It specializes in key themes, together with layout aesthetics, familiarization with the elemental instruments utilized in point layout, what makes "good levels" and the way to create them, and explains how readers can move those new abilities right into a task as a degree clothier. the writer takes a step by step educational method of instructing the extent layout recommendations genre-by-genre. delivering readers a different worth, this e-book covers the fundamentals of point layout with out focusing strongly on one unmarried software program platform or product.
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Extra info for Beginning Game Level Design
Hubris can make you forget to try to make a fun game, and will cause you to be blind to obvious faults within your creations. It will give you easy excuses to salve your ego as you start thinking of anyone who doesn’t like your game as a jealous low-brow troglodyte maliciously trying to tear your game down. Basically, hubris will make you a jerk and a bad game designer. As I said at the beginning of this chapter, creating games is all about entertaining others. Never forget that. Try to stay above the fray and concentrate on making the best experience you can.
Consistency and growth are the two main concepts that keep your game interesting and playable. At the end of your game, give the player a good sense of closure. Also, reward the player who finishes your game. Respect your player. Don’t fall into an “Us vs. Them” mindset. Give your game as much polish as possible, and have fun doing it, but don’t forget your family and friends in the process. On Your Own Review Questions (Answers are located in Appendix C) 1. As a game maker, your primary duty is to do what?
Are there evil, radioactive green beans and huge rolling peas that threaten to squash the player at every turn? Is there a plot to the level? Is there a deliberate sequence of actions that take place during the game? Coming Up With Ideas Once that’s done, it’s time to look at your idea closely to see how viable it is. Here are a few steps you can take to see if an idea is workable, or if it’s one of those balls of yarn I told you about: ■ ■ ■ ■ Write down your game idea. There’s nothing that reveals how needlessly complex and utterly stupid an idea is than putting it down on paper.
Beginning Game Level Design by John Harold Feil